Direct rendering

From LQWiki
(Redirected from 3d hardware acceleRation)
Jump to navigation Jump to search

Direct rendering (DRI) means that 3D graphics operations are hardware accelerated. Indirect rendering is used to say that graphics operations are all done in software.

Direct rendering is much faster than indirect (software) rendering. In Linux Mesa3d is the software and fallback OpenGL renderer. To check if 3D hardware acceleration is working for openGL, you can use the following command:

glxinfo | grep rendering

This should output "direct rendering: Yes".

If it gives the same but then with "No", hardware 3d acceleration is disabled and all rendering will be done on the CPU ('software' rendering). Enabling it is a matter of using the right drivers and video card.

User's view

It is usually used together with X to run OpenGL applications. In this case, from a users point of view, DRI is made of the following parts (top down view from an 3D application):

If it has been enabled it can directly use the local hardware for 3d rendering (direct rendering), bypassing the X protocol.

See also