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Direct rendering is the term used to say that 3D graphics operations are hardware accelerated.

Indirect rendering is used to say that graphics operations are all done in software.

Naturally, everyone wants direct rendering to work if they have a 3D graphics card, its simple much, much faster then indirect (software) rendering.

In Linux Mesa3d is the software and fallback OpenGL renderer.

Also See

  • DRI - Linux 3D rendering infrastructure

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